
Duellum



description
Originally a board game, this digital turn-based strategy game puts you in command of a team of Heroes battling against Demons. Customize your team by selecting unique units, each with their own abilities, and strategize your moves using a card-based system. Gameplay emphasizes tactical positioning, directional attacks, and outmaneuvering your enemies to make sure you win.
Duellum (boardgame) has a physical board, cards and units, and is fully playable. Duellum (digital) has procedurally generated levels, a win and lose state, collecting cards and fully functional battles.
roles
- Andries de Graeff: Development Lead
- Mer Aartsen:Unit and prop/environment concept art
- Levi Lois Vermaning: Game design, Technical Design
- Cal van den Hoofdakker: 2D UI art, additional 3D props
- Charlie Dolders: 3D props and environmental models, shaders
- Vincent: Sound Design & Music



process
This project was a huge challenge! At first I came up with a directional damage system: Backstabbing gave you 3 damage points, side 2, and front just 1. I kept on testing it and refining it with several friends and family and found out ways to build on this concept.
The most rewarding aspect was when people would cuss each other out while playing: They would draw several cards and maniacally laugh at their opponent as their units got taken down one by one.
To this day I still tweak and iterate on the previous versions, and together with a team, created a digital version of the game. This turned out to be extremely complex and time consuming, but we created a demo which we are proud of. We might one day return to working on the game once more.

